A proof of concept for a DJ career simulator — built to see if the core loop felt fun before going deeper into design and production.
Beatmatch puts you on a path from bedroom sets to main stages. The alpha establishes the core interaction model: reading the crowd, mixing tracks, and building a reputation. The soundtrack was generated with Suno.ai, which let me prototype the audio experience without a production budget. The full game design is a work in progress; the alpha is playable in browser. Built in Unity.