One shield. One chance. Steer your satellite to each planet without making a fatal mistake.
A physics-based puzzle game made for the Mini Code for a Cause charity jam. Each level gives you a ship, a planet to reach, and a single shield that can absorb exactly one hit before it’s gone. The movement is physics-driven — momentum matters, overcorrecting costs you. Campaign levels build the challenge gradually; arcade mode is pure score-chasing. Built in Unity with retro-inspired sound design.