AnyPet
A way for pet owners to check in on their pets, play with them, and even train them from anywhere.
The starting point
Anyone who has a pet knows the feeling: you leave for work and immediately wonder what they're doing. Existing pet cameras let you watch, but that's about it. You couldn't really interact with your pet, and you definitely couldn't do anything productive like training.
I wanted to design something that goes beyond passive watching and gives owners a real way to connect with their pets when they're apart.
What I built
AnyPet works across two devices: your phone (wherever you are) and a tablet or computer at home near your pet. You can start a video call, play sounds to get your pet's attention, and actually see them react in real time. It's like FaceTime, but for your dog.
The part I'm most proud of is the Pet Training Center. It's a guided wizard that walks you through training sessions step by step. The idea is that even when you're away, you can still build good habits with your pet through short, structured exercises.
Key things it does
- Live video calling between your phone and the device at home
- A library of sound triggers to call your pet over to the camera
- Step-by-step training wizard with progress tracking
- Activity timeline so you can see what happened while you were busy
- Works with multiple pets in the same household
How I approached it
- Talked to pet owners about when and why they worry about their pets
- Built personas for different types of owners (anxious first-timers, busy professionals, trainers)
- Mapped out how the two devices need to talk to each other
- Prototyped the training wizard and tested it with real users
- Iterated on the flow until it felt natural and not like homework