Mobile App

AnyPet

A way for pet owners to check in on their pets, play with them, and even train them from anywhere — not just watch.

TypeEnd-to-End Product Design
PlatformMobile · Tablet
ScopeResearch · Design · Prototype
DomainPet Tech · Consumer
AnyPet app wireframes showing the phone and tablet interface

Anyone who has a pet knows the feeling: you leave for work and immediately wonder what they're doing.

Existing pet cameras let you watch, but that's about it. You couldn't really interact with your pet, and you definitely couldn't do anything productive like training.

I wanted to design something that goes beyond passive watching and gives owners a real way to connect with their pets when they're apart — and the Pet Training Center became the feature I'm most proud of.

The Problem

Pet cameras let you watch. They don't let you connect.

I talked to pet owners about when and why they worry about their pets, and the same themes kept coming up: anxiety when away, guilt about not doing enough training, and frustration that existing tools were passive rather than interactive.

  • Watching a live feed felt voyeuristic, not connecting
  • No way to get a pet's attention or respond to their behavior
  • Training felt impossible to maintain consistently while away from home
  • Multiple pets created extra complexity that no existing tool handled
How I Approached It

Research first, then design for the real moments that matter.

01 · Research

Talk to pet owners

Interviewed pet owners about when and why they worry, what they wish they could do, and what existing tools get wrong.

02 · Personas

Build user profiles

Built personas for anxious first-timers, busy professionals, and active trainers — each with distinct needs and mental models.

03 · Architecture

Map the dual-device system

Figured out how the phone and tablet need to talk to each other — not just mirroring, but complementary roles in a shared experience.

04 · Test

Prototype and iterate

Prototyped the training wizard and tested it with real users until it felt natural — like guidance, not homework.

What It Does

Like FaceTime for your dog — with a training mode.

AnyPet works across two devices: your phone (wherever you are) and a tablet or computer at home near your pet. You can start a video call, play sounds to get your pet's attention, and actually see them react in real time.

The part I'm most proud of is the Pet Training Center — a guided wizard that walks you through training sessions step by step. Even when you're away, you can still build good habits with your pet through short, structured exercises with progress tracking over time.

The best technology disappears into the experience.
Design principle — AnyPet
Outcome

A complete multi-device experience, designed from scratch.

2
Devices designed as one coherent experience
phone + tablet
Full
End-to-end product design with prototypes
research to handoff
Training
Pet Training Center — guided remote sessions
key differentiator
Next case study
Anonycare