My first game. Built to learn, shipped as a demo — because shipping a demo beats sitting on a finished design forever.
Portal Puff is a 2D puzzle platformer where teleportation pads are the primary navigation tool, not a bonus mechanic. Each level adds a new constraint on top of the core portal system, forcing players to think about entry angle, momentum, and destination before they leap. The design challenge was making teleportation feel like a natural extension of platformer movement rather than a gimmick. The demo is live on itch.io; the full version is in progress.